The sourcebook gives details of each dragon's powers, tactics, myths, lairs, servitors, and more. Wide-ranging story and campaign elements in the book give DMs ready-to-play material that is easily incorporated into a game, including adventure hooks, quests, and pregenerated treasure hoards. Draconomicon: Chromatic Dragons , by Bruce R. It was published in November
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As a result, Catastrophic Dragons are only detailed in the Monster Manual 3 and in a pair of articles in Dragon Magazine issues and , whilst the Scourge Dragons have never seen the light of day. The Forgotten Realms Draconomicon was, like its predecessors, basically a Big Book o' Dragons for DMs, but with a lense specifically on the dragons of faerun, rather than the more setting neutral stance that its first successor would take.
Chapter 1 is titled "Reference". This chapter talks about various aspects of dragon-dom within Faerun; the list is long and covers many different sub-topics:. Chapter 2 is titled "Geography". It's basically a "where do dragons live? Chapter 3 is where the focus of each chapter starts getting obvious. Chapter 4 is all about "Roleplaying Dragons".
Despite this name, it's actually focused more on dragons from a mechanical perspective. Aging, disease, food requirements, breeding, the trials of trying to raise dragon hatchlings, and so forth. Chapter 6 is all about "New Dragon Species".
It covers chromatic dragon crossbreeds, mercury dragons, dracohydras, steel dragons, and yellow dragons. Chapter 7 is all about "Magic", specifically covering spells and magic items used by draconic spellcasters.
Chapter 8 is the "Hunter's Guide". It's simple basic advice presented as an in-universe guide to hunting dragons. Finally, Chapter 9 is titled simply "Miscellaneous Information". It covers the draconic afterlife, dragons traveling to other planes , spelljamming dragons , and the Draconomicon as an in-universe magical grimoire. This version of the Draconomicon is broken up into 5 chapters and 2 appendixes. Like many 3e splatbooks , it's useful to both DMs and players.
Chapter 1 is All About Dragons , and is an in-depth biology textbook-style examination of draconic physiology, their life cycle, psychology and society, both in general and focusing specifically on the Metallic Dragons and Chromatic Dragons. It includes an extended primer on the Draconic language and 3e religion writeups for the Dragon Gods. This covers a variety of subtopics, including how to use dragons in your campaign, tips on running a dragon encounter, and a plethora of new mechanical goodies for dragon NPCs; feats, spells, magic items and Prestige Classes , culminating in mechanics for Advanced Dragons.
It contains the following PrCs:. Naturally, this means that Chapter 3 is The Player's Perspective ; advice on battling dragons, new feats, new spells, new magic items.
Surprisingly, this book does not contain rules for using dragon races-as-classes; that kind of awesomeness was relegated to Dragon Magazine , with issue having rules for Metallic Dragons and being followed up by rules for Chromatic Dragon PCs in issue Chapter 5 is Sample Dragons , and has a fully fleshed out and statted up series of dragons, consisting of one dragon from each of the age categories for each of the Chromatic Dragon and Metallic Dragon species.
Appendix 1 is The Dragon's Hoard , which consists of assorted mechanics and rules to make it both easier to generate a dragon's hoard and to create more variety in the hoard's contents, as well as using it to generate plot hooks or setting development. It ends, of course, with some sample hoards.
Appendix 2 is an Index of Dragons , which is exactly what its name suggests; a list of every single dragon-typed monster, both "true" and "lesser", as well as an identification of where it hails from, listing both official splatbooks and 3e edition-centric issues of Dragon Magazine at the time of printing. Unlike their 3e counterpart, the 4e Draconomicons were strictly DM-centric. They both had roughly the same sort of outline, with each divided into 4 chapters that were broken up into sub-topics, although their base content differed.
Chapter 1 is Dragon Lore , and like its namesake in 3rd edition, it's essentially a biology textbook on dragons. It covers draconic origins within the World Axis cosmology, anatomy, psychology, sociology, language and religion, as well as taking an in-depth look the distinct sub-breeds of the book's focus dragon family.
This means that whilst the basic points are repeated between the Chromatic and Metallic Draconomicons, the precise execution differs, since each family has distinctive psychological traits and an outlook on society, religion, etcetera. One thing that both share in particular is that the Religion sub-chapter doesn't convert the Dragon Gods to 4e; that kind of hyper-focused deity goes against 4e's design style.
Instead, it examines their relationship with the gods of the Dawn War pantheon In this chapter, DMs are presented with guides to running combat and social encounters with dragons, a number of chromatic dragon-focused adventures, advice on using chromatic dragons as adventurer patrons, advice on designing a draconic hoard, a collection of chromatic dragon-related artifacts, several rituals created by dragons, the use of dragon body parts as ritual components, and a list of famous chromatic dragons from the Dragonlance , Forgotten Realms and Greyhawk settings.
Chapter 3 is Dragon Lairs , and is exactly what it says on the tin; an assortment of chromatic dragon lairs fleshed out for use in your 4e campaign. Finally, Chapter 4 is all about New Monsters , broken in to several categories detailed below , plus the Draconic Creature and Dragonguard templates and a variety of Alternative Powers for Chromatic Dragons, including mechanics for Polychromatic Dragons halfbreeds of two different Chromatic strains.
In this chapter, DMs are presented with a guide to including metallic dragons in their world - including using them as patrons or in other roles, running combat and social encounters with metallic dragons, metallic-centric adventures and campaigns, metallic-founded organizations, and metallic-based artifacts. Chapter 3 is Dragon Lairs , and is exactly what it says on the tin; an assortment of metallic dragon lairs fleshed out for use in your 4e campaign.
Finally, Chapter 4 is all about New Monsters , broken in to several categories detailed below , plus rules for changing dragons from Solo monsters to Elite monsters and assorted Alternative Powers for metallic dragons. Namespaces Page Discussion. More More. Page actions Read Edit History.
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ISBN 13: 9780786952489
The Latin -inspired name of the books loosely translates as "Book of Dragon Names". The book includes new dragons, among them steel, mercury, and yellow dragons. Rick Swan reviewed the original Draconomicon for Dragon magazine April Less successful are the adventures, four rather routine excursions that feature promising plots but suffer from a lack of development; one or two longer adventures would have been preferable to four short ones. The book was released again in by Wizards of the Coast with new cover artwork. Both editions of the book contain the same information but a Wizards of the Coast logo is included in latter. The 3rd edition version of the Draconomicon , named Draconomicon The Book of Dragons specifically, contains information about dragon physiology and psychology, along with new dragon-only feats, spells, and prestige classes.
Draconomicon 2: Metallic Dragons: A 4th Edition D&D Supplement
Draconomicon: Chromatic Dragons